

SimCity Central ( ), a smaller site, but fairly complete.Simtropolis ( ), the largest and one of the most comprehensive SimCity 4 fan sites.It includes the three most popular fansites: Fansite Directory ( ): Maxis' official and comprehensive SimCity fansite directory.

#DOS SIMTOWN SERIES#
MobyGame's entry on the SimCity series ( ).SimCity Classic Live ( ) (requires registration).Municipal government, the basis for SimCity.The game play, if you can even call it that, consists of an ant wandering around the screen, until you press the mouse button, at which point a brick falls down and squashes the ant. Developed by Sensible Software, it was only ever distributed on a cover disk with an issue of Amiga Power. Sim Brick was an extremely simple parody of SimCity. In the Nintendo and later versions one can also build rewards when they are given to them, like the mayor's mansion and the casino for gambling Sims.įor other Sim games, see the list of Sim games. Later disasters included lightning strikes, volcanoes, meteors and attack by extra-terrestrial craft.


Also, the player can face disasters: flooding, tornadoes, fires, riots, earthquakes, etc. The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city. The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, which typically require the player to achieve a certain population or bank balance in a given period of time). In 1990, SimCity won the Origins Award for "Best Military or Strategy Computer Game" of 1989. SimCity 4 also makes an attempt at multiplayer gaming with the ability to share regional maps and cities with other players, allowing you to collaborate, but not play in real time. SimCity is predominantly a single-player game (the exception being a "Network Edition" of SimCity 2000, and an obscure Unix port ( ) of the original SimCity). The most recent development is The Sims, and its sequel, The Sims 2. They also obtained licenses for some titles developed in Japan, such as SimTower and Let's Take The A-Train (just called A-Train outside of Japan). However, the success of SimCity speaks for itself: "Sim" games of all types were spawned-with Will Wright and Maxis developing a myriad of titles including SimEarth, SimFarm, SimTown, Streets of SimCity, SimCopter, SimAnt, SimLife, SimIsle, SimPark, The Sims and SimMars, which was never released. This did not bode well with the game publishers at the time, who did not forsee the possibility of successfully marketing and selling such a game. The game sparked off a new paradigm in computer gaming by creating a game that could neither be won nor lost. Wright soon found he enjoyed creating maps more than playing the actual game, and so began creating SimCity. The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed players to create their own maps. SimCity was originally developed by game designer Will Wright.
